![]() The second part is a rapid fire, three round burst of magic bullets.The first part is a three round burst of magic bullets.In Wisdom Form, Sora has the ability to shoot magic bullets in lieu of attacking, slide across the ground and combo magic faster than in his original form. In Timeless River, Sora doesn't change appearance, but his health icon gains a blue tint. In Space Paranoids, Sora's circuit lights glow a darker shade of blue. In Christmas Town, the back of Sora's coat and Santa hat gain a blue flame. In Halloween Town, Sora's clothes remain unchanged but the pumpkin mask turns into a Black Mage design. In the PlayStation 2 release of Kingdom Hearts II, the sleeves mistakenly have the saltire emblem from the Master Form outfit, despite the official artwork showing the sleeves with the blue flames. ![]() Blue sparkles twinkle around Sora's feet while two blue whisps swirl around his body and, while moving, the particle effects trail behind him. While in most worlds, Wisdom Form turns Sora's clothes turn blue and a blue flame decorates the sleeves and front of the pants. Sora gains Wisdom Form from completing Timeless River. You can now move on to the next world, Atlantica, or if you'd rather visit Atlantica when all necessary magic is obtained, Port Royal.Wisdom Formウィズダムフォーム ( Wizudamu Fōmu ?) is the second of Sora's Drive Forms in Kingdom Hearts II, which specializes in magic attacks. After the scenes, Sora will receive the Monochrome Keyblade for clearing the world. Feel free to make use of Valor Form if your drive gauge to land more hits on him and defeat him quicker.įor defeating Pete once and for all, Sora will obtain Reflect Magic, Donald will gain a boost in his maximum HP, and Goofy will obtain Goofy Tornado. When Pete runs off-screen, the arena will change, but his health and all other aspects of the battle will remain the same (excepting the ability to use the Air Slash reaction command at the Building Site). When he stops to guard, jump or move away, as he will stomp the ground and create a shockwave. Avoid the bombs Pete drops (as well as the larger one that he rolls your way) and combo him. You will also be fighting alongside the Pete of the past against the Pete of the future. This boss fight is unique in that it takes place across multiple areas. Head left for a Mythril Stone and an AP Boost, then exit to the Wharf for another boss fight. Drain its HP completely and it will break, freeing the Cornerstone and earning Sora Dodge Slash, Goofy a boost in his maximum HP, and Donald Fantasia and Auto Limit.īefore pursuing Pete, open the treasure chest to the right of the Waterway by the windmill for a Frost Stone. The hook will carry Sora to the cage holding the Cornerstone, which Sora can attack to bring down its HP. Once this is done enough times, the boat will return to shore, allowing Sora to grab onto its hook with a reaction command. Use the Juggle Parry reaction command to block any incoming objects, and then the Overhand reaction command to toss it back at Pete. The mischievous Pete that Sora is familiar with will now attempt to escape with the Cornerstone on the steamboat, throwing large objects at Sora in an attempt to stop his pursuit. Hit whatever Pete throws right back at him with the Juggle Parry/Overhand reaction command combo. Retrieving the Cornerstone Boss: Pete (Steamboat) Follow Pete past the windows to the Waterway for a boss fight. Defeat them all before they can take Mickey's furniture to obtain the Window of Time Map. This is the easiest task, as the Heartless are the weakest of the bunch (Rapid Thrusters, which only take a few hits to defeat despite their numbers). Through the last window is Mickey's House. Ignore his limit and attack while Chicken Little supports you to clear the mission and move on to the next. Summoning Chicken Little will make this task significantly easier, as he calls all Heartless to him with a whistle that keeps them away from the building. The next window places Sora at the Scene of the Fire, where he must defend the building from the small fires that approach it as well as the Heartless, the Hot Rods being the most difficult of the bunch. Overall, this shouldn't prove too difficult, and will provide you with another scene that gives some insight on Pete. Make use of the tower in the center of town with the Stomp Bomb reaction command, which stuns all surrounding Heartless by hitting them continuously into the air. In the Lilliput, protect the small town from the large Aeroplane and Hammer Frame Heartless by clearing them out. Heartless are hit by the Stomp Bomb no matter how far away they are.
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